Events
Repeatable quests: what they ask of you, when, and what they pay.
Weekly · level 130+
The Fletcher’s Trail
ApprenticeLuo’s father makes the best arrows in the world, and he never came home from buying steel. Follow his trail through five cities, one chapter a day, and he will pay you out of his own stores.
Reward
- A Phase 7 dragon soul of your choice — any slot, any of the 30. Bound to you.
- A garment of your choice — any stock garment, found by typing part of its name. Tradeable.
Keep two inventory slots free when you report the fifth chapter. Several garments share a name; Luo numbers them (WeddingGown 3/8), and each number is a different look.
How it works
- Each chapter is two visits and a hunt (plus a boss on three of them), then a report back to Luo.
- Each visit only counts inside its hours. Turn up early and you will be told when to come back.
- One chapter a day. Report one and the next opens tomorrow — five chapters, seven days, so you can miss two.
- Teammates on screen share every kill.
- Chapters 2, 4 and 5 also need a world boss in the Eternal Abyss — AbyssKeeper in Twin City (313, 258) takes you there. You don’t need the last hit: any damage counts, as long as you are still on the boss’s map when it dies.
- The week runs Monday 00:00 to Sunday 23:59. Unfinished chapters are lost at the turn of the week; an earned reward is not — Luo keeps it until you collect.
All hours are server time (UTC)
Not your local clock. Luo and everyone on the trail tell you the server time when you talk to them, so the game is always the way to check.
The five chapters
| Chapter | Talk to | Then to | Hunt | Boss |
|---|---|---|---|---|
| 1. Twin City | IronsmithChou 06:00-12:00 · Twin City (240, 254) | ArsenalGuard 18:00-00:00 · Twin City (277, 184) | 400 Poltergeist west of Twin City | — |
| 2. Phoenix Castle | ScholarWu 08:00-14:00 · Phoenix Castle (214, 231) | VeteranHong 20:00-02:00 · Phoenix Castle (194, 260) | 450 WingedSnake around Phoenix Castle | SwordMaster Eternal Abyss |
| 3. Ape Mountain | PainterFengKang 10:00-16:00 · Ape Mountain (556, 571) | OfficerBao 22:00-04:00 · Ape Mountain (553, 584) | 500 ThunderApe on Ape Mountain | — |
| 4. Desert City | MasterMoMo 04:00-10:00 · Desert City (520, 589) | Carolyn 14:00-20:00 · Desert City (460, 667) | 550 SandMonster outside Desert City | SnowBanshee Eternal Abyss |
| 5. Bird Island | DoctorKnowitAll 12:00-18:00 · Bird Island (701, 595) | AuntPeach 00:00-06:00 · Bird Island (765, 602) | 600 HawKing on Bird Island | NemesisTyrant Eternal Abyss |
The two visits can be made in either order, and the hunt and the boss any time the chapter is open. The bosses come round every hour on the AbyssKeeper’s schedule. A window that crosses midnight, like 20:00–02:00, runs into the early hours of the next calendar day.
Any time · any level
A House From the Ground Up
Every house in the kingdom started out as a tree. Fell timber in the Timberland, have the Carpenter turn it into the pieces of a house, and walk away with a House Permit that cost you sweat instead of ConquerPoints.
Reward
- A House Permit — hand it to HouseAdmin and choose Create House to get your own level 1 house.
- No ConquerPoints spent. HouseAdmin sells the same permit for 250,000,000 CPs.
One house per character. If you already own one, HouseAdmin will not build another.
Before you go
- Buy a FellingAxe from any Storekeeper. Trees only come down to a FellingAxe — no other axe or weapon will do.
- It is held on its own: take off your other weapons first, and nothing goes in your left hand while you carry it.
- Clear your pack. Every log is an item, and a full pack stops you chopping.
- Ask the Carpenter for Take me to the Timberland. It is the only way in.
In the Timberland
Felling a tree
- Stand close and click the tree. A three-second bar runs while you swing; when it fills, one log goes into your pack.
- There are four kinds of tree, four of each, and every kind gives its own wood.
- A felled tree lies as a log for 30 seconds, then stands back up.
- Trees are shared. If two players chop the same tree, whoever finishes first gets the log. Spread out, or bring friends and take turns.
Getting home
- The way out is the marker on the ground a few steps from where you arrive, at (115, 29). Step onto it and you are back beside the Carpenter.
- If you die you can Revive Here, or revive in Twin City.
From tree to permit
| Fell | For | Saw 10 into | Build 10 into |
|---|---|---|---|
| Small tree | NormalLog 1 per tree felled | NormalPlank 10 NormalLog | HouseFrame 10 NormalPlank · 100 NormalLog |
| Medium tree | MediumLog 1 per tree felled | MediumPlank 10 MediumLog | HouseWalls 10 MediumPlank · 100 MediumLog |
| Large tree | LargeLog 1 per tree felled | LargePlank 10 LargeLog | HouseRoof 10 LargePlank · 100 LargeLog |
| Purple tree | PurpleLog 1 per tree felled | PlantDye 10 PurpleLog | HousePaint 10 PlantDye · 100 PurpleLog |
Then bring all 4 pieces — HouseFrame, HouseWalls, HouseRoof and HousePaint — to the Carpenter together and choose Draw up my permit. That is 100 logs of each kind, 400 in all. Every trade is at the Carpenter under I have wood to trade, and each one needs a free pack slot.
Upgrading the house
The Carpenter only draws up the first permit. Upgrades are certificates from HouseAdmin, taken one level at a time under House Upgrade:
- Upgrade Cert. — Level 1 to 2, 300,000,000 CPs
- UpgradeCert.(Class3) — Level 2 to 3, 400,000,000 CPs
- UpgradeCert.(Class4) — Level 3 to 4, 500,000,000 CPs
- UpgradeCert.(Class5) — Level 4 to 5, 600,000,000 CPs
If something here is wrong
This page describes the quest; it does not read it. If what an NPC tells you in game disagrees with this table, the NPC is right — say so and the page will be fixed.